![]() Wizard Borann serves that purpose in the Wizards' Tower library. Searching through the bookcases reveal titles such as "So You Think You're a Mage? Volume 28" and "The Dark Arts of Magical Wands." For every library there is that one annoying librarian who tells you and your friends to be quiet for every little sound you make. It is filled with magically revolving bookcases. The ground floor serves primarily as a library. Wizard Valina's main purpose is to give you a basic overview of the tower, but you won't need that too much because you have this nice guide in front of you. Upon entrance you will be greeted by Wizard Valina. Many of the NPCs in the Wizard's Tower are also voice acted, so it may be a good idea to turn audio on if it isn't already. Adventurers come here for quests, to claim rewards, and to better their magical abilities. Now only the first three levels are called The Citadel, and the remainder is called The Tower, The Stair or The (upper) Observatory.The Wizards' Tower is a magnificent tower located south of Draynor. Nobody has to walk down five or six flights of stairs to use the bathroom.Īccording to the lore, the tower was originally intended to be built as a military headquarters of the town, and was to be called The Citadel. Outside the 'closet' there is a wash stand. ![]() The unwanted debris is disposed of through magical means. Inside the stairwell, on each level, there is a small magical closet tucked in under the stairs which serves as a bathroom. The light simply floats up through the very center of the tower. ![]() The wizard tends to announce himself by casting a light cantrip in the tower that follows him up or down as he goes. If they meet the wizard in the stairwell, they are expected to give way to the wizard as he passes by. At each level there is a door that runs into the main floor, but the soldiers don't have the 'key' to open these doors. The stairwell is a separate 16 foot diameter round tower that runs up touching the wizards tower. The 'wizard levels' are a 20 ft radius circle, with proper reinforcement below through the lowest levels to support the weight. Now as I said, the bottom levels are a 36 ft radius circle. The tenth level is the soldiers observation level used by the soldiers, but the wizard may use it with proper coordination with the king. Level 6 is the living room level for the wizard's tower. Level 5 is the bedroom level for the wizard's tower. Level 4 is storage for the wizard and his family/apprentice. The third level is the officers and NCO offices.įrom the fourth level through to the ninth level are the wizards quarters, but there is a stairwell that leads to the top level of the tower used by sentries. The second level is the "mess" level for the troops. It is a circular space with a radius of 36ft or something huge. The ground floor is actually a guard house. The 'first basement' contains cold storage of barrels of stuff. The lowest two are actually a single "level" double height because of a dragon. I designed a wizard's tower for a campaign, but never had the chance to use it yet. You can make it go anywhere you want, using any adventure you have planned. The thing is, he doesn't know where the portal goes, and is too scared to find out. My last idea is that the wizard has opened a portal.However, if they destroy it and don't get back to the wizard in the time it took for them to leave him and destroy it, the time reverses itself, and he forgets he owes them (if money is an incentive). They need to retrieve or destroy the clock. However, a sphinx (they can deal in time, aging and stuff) has found out, and has taken the clock, to stop the wizard from further meddling. He needs the players to break a magic clock he made that is doing so before he gets unborn. He has accidentally reversed the flow of time in his tower, and the rate of reversed time is accelerating. Another idea is that a wizard is meddling in one of the few things that should never be meddled with: time.They know the imposter is switching, but they still can't figure out who it is. The imposter, however, acts like a different brother each day. The two real brothers don't know which of the other two is the imposter. They accidentally cloned one of the twins, and now there are three of them. When they arrive at the tower, the wizards are in a bit of a kerfuffle. My first idea requires twin wizards working together.I have a few ideas, feel free to use any you like.
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